
If you see buildings in the distance, you'll be able to go in and explore, and there's always something to find.ĭeus Ex is number one because there will never be another game like it. And best yet, this is a game where when you're in a hub, whatever you see around you, you can interact with. Where specialization changes the entire feel of the campaign and incentivizes repeat playthroughs just to come up with different builds and experience missions in whole new ways. This is a game where you can create your own cover spots or platforms by gathering vending machines and dumpsters and piling them on top of each other. It's a game with tons of content, and all of it is mostly excellent.Ģ) Metal Gear Solid V: The Phantom Pain (2015) But it also has missions exclusive to co-op, designed to be fully embraced with a buddy you can play with on the couch or online. Like Peace Walker, you can play any side mission with buddies. But it also comes with over a dozen bonus missions you can access from your allies, each one taking place in entirely new settings with new enemies and storylines, each one with simpler and more streamlined objectives (perfect stealth, predator missions where you kill all the enemies, and survival waves where you have to fend off increasingly harder enemies). The campaign has several excellent missions which would satisfy a person as is. Sam can only take a few hits before he's dead, but the means to shake off enemies is fair, and recovering from a slip-up is more fun than it is frustrating. It has a huge variety of gadgets to aide you as well, and combat is incredibly difficult but doable. The game almost plays like Arkham half the times when you're climbing walls or pipes and dropping down on bad guys or shooting them from overhead. And the boss fights against Cliff and Higgs are almost all I could ask for from stealth action battles.

The way situations can organically just bleed from stealth to action and give you options for both makes it a blast. Seriously, you have a sticky gun that lets you snatch cargo straight off a bad guys back then immediately bludgeon him unconscious with it, and snatch HIS cargo to smash his BUDDY out cold with that in one fell swoop. Combat as is would be fairly shallow, were it not for the sheer quantity of options you have in any given battle. The stealth is fairly simplistic but functional. On the other hand, you have BT's, whom you sneak around by holding your breath and moving slowly, lest these ghostly monsters drag you out to a tarpit for a boss fight. On one hand, you have conventional stealth action where you're infiltrating enemy camps and can either pick off all the bad guys one by one or go nuts and fight everybody head on. Death Stranding's kind of a jack of all trades in the stealth action.
