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Stick rpg 2 tiffany
Stick rpg 2 tiffany













Terps and Seminoles either both win or both lose on Sunday. The coin flip would come into play if, after a Maryland loss on Thursday, the A Maryland loss against the Seminoles would leave both teams tied at 2-13 in the ACC with one game to play, and leave a potential coin flip to decide who faces #1 seed Duke in the tournament's opening round at 8 p.m. #8 ACC Tournament matchup next Friday evening, Feb. A Terrapin win assures Maryland of playing in the #7 vs. contest just one game ahead of FSU in the Atlantic Coast Conference. The Terrapins enter Thursday evening's 7 p.m. 18 for an ACC standings showdown with Florida State, and host Georgia Tech in a final regular season home game on Sunday, Feb. Two regular season games remain as Maryland travels to Tallahassee, Fla. Women's hoops need a win to avoid last place in the ACC.ĬOLLEGE PARK, Md. Terps Head to Tallahassee for ACC Showdown Women's hoops battles the Seminoles in seedings showdown. Brilliant men are always so messy.Terps Head to Tallahassee for ACC Matchup We will need to discuss the cleanliness of your domicile however, particularly the lavatory. I always knew I'd marry an intellectual! Of course I accept! I will be moving in immediately. All that is left now is to propose to her. Once you've acquired enough intelligence, head over outside of the U of S, and you'll see Kate standing on the stairs. To propose to Kate, at least 300 intelligence points or more is required.With the wedding ring in your inventory, you are now able marry Kate. Trade him the Watch you got from Kate for the Wedding Ring. Go to the Casino and talk to the Jewelry Flipper.Give her the mechanical pencil you received from her previously. She'll go on about how she needs a pencil to write a calculus final, as she's supposedly lost her's. In the next day, enter the U of S in afternoon, and you'll see Kate.Give her the calculator, and to her delight, she will gift you with her lucky mechanical pencil, which you'll need to give her in the afternoon inside the U of S the next day. Once it's night, head over to Skye's Bar and meet Kate. Once he has been given the textbook, he'll give you a calculator and tell the player to meet Kate in Skye's Bar at night. He'll have a quest bubble above his head so he'll be pretty hard to miss. Head over to the U of S and give Kyle, a green stickman sitting down on the sofa, the textbook.She will then ask you to give a textbook to a stickman named Kyle. This indicates that you're able to start Kate's marital questline. Once you have at least 75 intelligence, head over to StickBucks at morning and speak to Kate.Intelligence can also be gained through random events during work. Intelligence can be gained by going to Tutor Tim, Professor Longbottom, or Professor Norton ( Director's Cut required). Before you begin her Marital Questline, you must have at least 75 intelligence points.She will never, like usual with the others, be found in these places once you begin a marital questline with one of the other stickgirls. She can be found hanging out in Skye's Bar at night. She can be found outside of the U of S in the evening. In the afternoon, she is inside the U of S, standing by the wall nearest to you as you enter. In the morning, you can find her reading in StickBucks. Kate can be found in a few different locations at certain times during the day. Kate's way with big words characterise her speaking style, a nod to her intelligence.

stick rpg 2 tiffany

She is one of the stickgirls you can choose to marry within Stick RPG 2, whose marital questline can only begin when the player has fairly high intelligence points. Trying to talk to Kate in StickBucks without the required intelligence















Stick rpg 2 tiffany